6016x3384 resolution
6016 × 3384
6K · 16:9 · 20,358,144 pixels · 20.36 megapixels · Desktop monitor
What 6016x3384 is
A reference-monitor resolution, 16:9, aimed at video work where a 4K timeline needs to sit inside a frame with the interface around it.
The numbers
| Width | 6,016 px |
| Height | 3,384 px |
| Aspect ratio | 16:9 |
| Total pixels | 20,358,144 |
| Megapixels | 20.36 MP |
| Compared with 1080p | 9.82× the pixels |
| Compared with 4K UHD | 2.45× the pixels |
What 6016x3384 costs to move and to store
A frame is width × height × three bytes of colour, before any compression touches it. At 6016 × 3384 that is 61.07 MB per frame, and video is frames per second:
| Frame rate | Uncompressed | An hour of it |
|---|---|---|
| 24 fps | 1.47 GB/s | 5.28 TB |
| 30 fps | 1.83 GB/s | 6.6 TB |
| 60 fps | 3.66 GB/s | 13.19 TB |
| 120 fps | 7.33 GB/s | 26.38 TB |
Nobody ships that. It is the number codecs exist to get away from — a streamed 6016x3384 feed runs at a few tens of megabits, which is a compression ratio of several hundred to one, and it is why a still frame from a stream looks worse than a photograph of the same scene.
How close you have to sit for 6016x3384 to be worth it
The eye resolves about one arcminute of detail. Past a certain distance the pixels merge whatever the panel does, and a higher resolution stops being visible rather than stopping being better. That distance is the pixel pitch divided by the tangent of one arcminute:
| Screen | Pixels merge beyond |
|---|---|
| 13.3 in monitor or laptop | 0.17 m (0.6 ft) |
| 15.6 in monitor or laptop | 0.2 m (0.6 ft) |
| 24 in monitor or laptop | 0.3 m (1 ft) |
| 27 in monitor or laptop | 0.34 m (1.1 ft) |
| 32 in monitor or laptop | 0.4 m (1.3 ft) |
| 43 in television | 0.54 m (1.8 ft) |
| 55 in television | 0.7 m (2.3 ft) |
| 65 in television | 0.82 m (2.7 ft) |
| 75 in television | 0.95 m (3.1 ft) |
Sitting further back than the figure for your screen, 6016x3384 and the next resolution down look the same. That is the whole argument about 4K televisions in ordinary living rooms: the resolution is real and the seating position usually is not close enough to show it.
Pixel density at common screen sizes
A resolution on its own says nothing about sharpness — the same 6016x3384 panel is dense on a laptop and coarse on a television. Density is the diagonal in pixels divided by the diagonal in inches.
| Diagonal | Pixel density | |
|---|---|---|
| 13.3 in | 519 PPI | High density — the OS will scale the interface |
| 15.6 in | 442 PPI | High density — the OS will scale the interface |
| 24 in | 288 PPI | High density — the OS will scale the interface |
| 27 in | 256 PPI | High density — the OS will scale the interface |
| 32 in | 216 PPI | High density — the OS will scale the interface |
Other desktop monitor resolutions
Closest in total pixels
- 5120×2880 — 5K
- 4096×2160 — DCI 4K
- 3840×2160 — 4K UHD (2160p)
- 7680×4320 — 8K UHD
- 5120×1440 — DQHD
- 3840×1600 — UWQHD+
- 3024×1964 — Laptop 14-inch HiDPI
- 3200×1800 — QHD+
Frequently asked questions
What is the aspect ratio of 6016x3384?
16:9.
How many pixels is 6016x3384?
20,358,144 pixels, or 20.36 megapixels.
Is 6016x3384 higher resolution than 1080p?
6016x3384 has 9.82× as many pixels as a 1920×1080 frame.
What size screen suits 6016x3384?
Pixel density is what decides that. 519 PPI at 13.3 in, 442 PPI at 15.6 in, 288 PPI at 24 in, 256 PPI at 27 in, 216 PPI at 32 in. Below roughly 110 PPI text starts to look coarse; above about 200 the operating system will usually scale the interface rather than render it at native size.